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Catalog Category : Games

BeginAgain Toys Endangered Animals Boat Game
Children develop dexterity, patience and pretend play skills with the Balance Boat: Endangered Animals Game and Playset. It sets the bar high for learning-filled fun. It is family game, character playset, balancing toy game, baby stacking toy game, and educational toy set all in one. Inventing their own games and stories, children will stack the brightly colored endangered animals as high as they can, balancing them atop the 6 x 12 wooden boat. The animals are also perfect pocket pals, starring daily in pretend adventures. Made from eco-friendly rubberwood with nontoxic, child-safe stains, each of the 15 pieces in this playset is double-sided and 1 thick. The Balance Boat includes a 14 x 12 wood tray for storage and display and is recommended for children ages 3 and up.
Carson Big Box of Alphabet Knowledge Board Game
Learn about alphabet letters and their sounds while playing with these 250 photo puzzle pieces in the Big Box of Alphabet Knowledge. Students strengthen alphabet skills by naming and recognizing letters individually; connecting letters in alphabetical order; matching printed uppercase and lowercase letters; matching and connecting printed letters with photo objects that have the same beginning or ending sounds; and matching and connecting photo objects that have the same consonant or vowel sounds, and beginning or ending sounds. The box also includes a four-page booklet with directions, teaching suggestions and games. It is perfect for ages 4 and up. Photo puzzles (approximately 2 x 2) are intended to engage and educate young and special learners as well as assist teachers in building a strong and developmentally appropriate curriculum for these children.
Carson Emotion-oes Board Game
This early learning game called Emotion-oes helps unlock the potential in every child. It's a new twist on a long-beloved game of dominoes. Instead of matching numbers, players will match emotion icons with same or matching name pieces. The pieces are larger than the standard domino to make them easier to grasp by young children or those with disabilities. This fun game with child-friendly, colorful art will help children recognize and identify emotions. It is perfect classroom activity for early learners or special education classrooms. Game comes with 56 Emotion-oes cards. It is designed for two to six players ages 4 and up. Learning games are a perfect tool for engaging students in the development of social skills.
Carson Gr K-2 Word Families Pocket Chart Cards Set
Pocket chart game lets children learn word families in a fun, interactive way. 4 x 2-3/4 cards fit standard pocket charts (sold separately). Colored, tilted card backs provide an easy way to organize after use. Set includes 70 photographic, 70 word cards, 10 vowel cards, 23 word family cards, one blank card and a resource guide. Pocket chart game is designed for students ages 5 through 8.
Carson Grade 1 CenterSolutions Math Learning Games
Perfect for centers and cooperative learning, this set of math games supports NCTM standards and contains four complete games in each set. Every game focuses on a different skill, making it perfect for differentiated instruction. Covered skills include addition, subtraction, identifying shapes and skip counting. Each game includes a game board, four game pieces, playing cards, one die, and its own storage box. Games can be stored individually or all together using the large storage box. Game set requires two to four players and is designed for students ages 6 through 7.
Carson Grade 2 CenterSolutions Math Learning Games
Perfect for centers and cooperative learning, this set of math games supports NCTM standards and contains four complete games in each set. Every game focuses on a different skill making it perfect for differentiated instruction. Covered skills include fractions, money, addition with regrouping and telling time. Games can be stored individually or all together using the large storage box. Game set requires two to four players and is designed for ages 7 through 8.
Carson Grade K CenterSolutions Math Learning Games
Perfect for centers and cooperative learning, this set of math games supports NCTM standards and contains four complete games in each set. Every game focuses on a different skill making it perfect for differentiated instruction. Covered skills include counting and sequencing, counting numbers in a set, identifying shapes and recognizing patterns. Games can be stored individually or all together using the large storage box. Game set requires two to four players and is designed for ages 5 through 6.
Carson Grade PreK-1 Alphabet Ants Board Game
Creative board game lets children identify and match uppercase and lowercase letters to discover an object that begins with the sound of that letter. Two-piece puzzles are self-checking and laminated for durability and cleanliness. Interactive format is intended to engage and educate young and special learners as well as assist teachers in building a strong, developmentally appropriate curriculum for these children. Puzzles are designed for ages 4 through 7.
Carson Grade PreK-2 Social Skills File Folder Game
Improve the basic social skills of young children or children with special needs with Key Education's Social Skills mini file folder games. The games and learning activities are perfect for centers and learning stations. They will help with targeted remediation, social problem-solving, and the recognition and management of emotions. Teachers can customize the activities to target specific learning needs. The file folders and game pieces are sturdy, colorful, high-interest, and will provide hours of fun and learning. Colorful, fun and skill-targeted Mini, they make learning fun. Each sturdy box includes 15 mini file folder games or activities for use with small groups, centers or independent work time. The games are pre-printed. You'll only need to cut and laminate the game pieces. These games are a must for all classrooms with young or special-needs learners.
Carson Grades K-3 What Time Is It Board Game
Board game provides students with a unique and fun approach to mastering basic time-telling skills. Aligned to Common Core State Standards, each game board is illustrated with bright, eye-catching colors and easy-to-read game cards. With four different games to play, this set is perfect for center activities or small group instruction. Board game requires two to four players and is designed for ages 5 through 9.
Carson Grades PreK-1 Faces/Feelings Board Game
Explore the look and tone of emotions as children match narrative statements to photographs of children's faces showing different expressions. To play, students listen to the sounds on the CD and place tokens on the images on their game cards that match what they hear. Each game set includes 12 game cards (5-1/2 x 8-1/2 each) with 8 photos per card, 120 game tokens, an audio CD, and directions in English. It also supports NCTM and NAEYC standards. Listening Lotto Faces and Feelings Board Game is intended to engage and educate young and special learners ages 4 and up as well as assist teachers in building a strong and developmentally appropriate curriculum for these children. It is game-oriented to assist in unlocking the potential in every child.
Carson I Spy a Mouse in the House Matching Game
I Spy a Mouse in the House! is a fun rhyme-matching game designed to help build phonemic awareness and develop vocabulary. It is perfect for 1 to 3 players. Children identify rhyming objects in the house pictured on the colorful game board and collect game cards to win. The set includes 36 durable cards, a game board and activity guide for three different games to play.
Carson Learning To Sequence 3-scene Board Game
Children will eagerly assemble the pieces of 16 picture stories to determine what happens next. For added fun, have children narrate the story from each scene. Three photographic cards show the same individual in three different stages of action to help children learn to sequence events. The box includes 48 photographic cards plus game directions in English, Spanish and French. It is perfect for ages 4 and up.
Carson Learning To Sequence 4-scene Board Game
Children will eagerly assemble the pieces of 12 picture stories to determine what happens next. For added fun, have children narrate the story from each scene. Four photographic cards show the same individual in four different stages of action to help children learn to sequence events. The box includes 48 photographic cards plus game directions in English, Spanish and French. It is perfect for ages 4 and up.
Carson Learning To Sequence 6-scene Board Game
Children will eagerly assemble the pieces of eight picture stories to determine what happens next. For added fun, have children narrate the story from each scene. Six photographic cards show the same individual in six different stages of action to help children learn to sequence events. The box includes 48 photographic cards plus game directions in English, Spanish and French. It is perfect for ages 4 and up.
Carson PreK-Grade 1 I Can Tie My Shoes Cards Set
Improve fine-motor skills and hand-eye coordination while learning to tie shoes with these lacing cards. Fun game set includes colorful shoes and boots, six laces and directions. Interactive format is intended to engage and educate young and special learners as well as assist teachers in building a strong, developmentally appropriate curriculum for these children. Lacing cards are designed for ages 4 and up.
Carson PreK-Grade 4 How Do You Feel Board Game
Creative board game lets children learn to identify emotions by completing a facial expression puzzle. Gameboards and cards are laminated for durability and cleanliness. Interactive format is intended to engage and educate young and special learners as well as assist teachers in building a strong, developmentally appropriate curriculum for these children. Puzzles are designed for ages 3 and up.
Carson Science File Folder Games
Skill-building science games are ideal for learning centers or independent study. With preprinted game boards, you'll only need to cut and laminate the game pieces. Fully supporting NSE standards, the game pieces are also color-coded to match game folders for easy organization. A magnetic closure box for storage and answer keys are also provided. Set includes 16 games that cover earth and space, physical and life sciences. Games are designed for children in second-grade and third-grade and ages 7 through 9.
Carson Toddler/Grade K What Am I Board Game
Creative board game lets children increase their visual discrimination skills by drawing one of 30 game cards to identify an animal on one of the game boards. Children piece together the cards to complete the game board puzzle. Game cards are laminated for durability and cleanliness. Interactive format is intended to engage and educate young and special learners as well as assist teachers in building a strong, developmentally appropriate curriculum for these children. Puzzles are designed for four players ages 3 and up.
Chenille Kraft 144pc Tub of Dice
Keep plenty of dice on hand for board games, sorting and counting activities. Plastic drum contains a full gross of red, green and white dice. Sturdy plastic dice is built for hard use. Big 5/8 cubes are easy to toss and read.
Chenille Kraft Wonderfoam Hop Scotch Foam Mat
WonderFoam Hop Scotch includes large pieces that interlock to form a hop scotch layout so children can have fun while learning numbers. Pieces are brightly colored for visual stimulation. WonderFoam Hop Scotch includes four place markers and comes in a zippered storage bag with a durable carrying handle.
Crayola Design-A-Game
Design-A-Game is a create-to-learn STEAM program for classrooms. Students work in teams of four to develop unique game objectives, rules, game play and currencies to solve a problem. Students assess others' thinking and learn to communicate complex systems while building their own metacognitive skills. Kit contains a comprehensive 72-page Teacher's Resource book with methods and planning guides, 8 blank game boards, 600 blank game cards for students to personalize game instruction, 16 blank dice, 32 packs (1 oz.) of Crayola Model Magic, 64 Crayola Silly Scents Bold Line Markers, 36 Crayola Erasable Colored Pencils, eight Crayola Dry-Erase/Wet-Erase Sheets, 32 Crayola Pip Squeaks Skinnies Markers, eight wipe-off sponge and two sticker sheets.
Early Childhood Res. Jumbo 4-To-Score Game
Children of all ages love the oversized version of the classic ring game. Jumbo 4-To-Score will be a hit with family and friends at birthday parties, family reunions, community centers, afterschool programs and more. Young players build teamwork and cooperation skills while they learn to match four colorful rings in a row to win. This interactive game is great for two players and also works well with teams for epic children-vs.-grown-ups championship matches. Heavy-duty plastic is fade-resistant and weather-resistant so it can be used indoors or outdoors. Game is recommended for children ages 3 and up.
Early Childhood Res. Jumbo 4-To-Score Game
Children of all ages love the oversized version of the classic ring game. Jumbo 4-To-Score in vibrant colors will be a hit with family and friends at birthday parties, family reunions, community centers, afterschool programs and more. Young players build teamwork and cooperation skills while they learn to match four colorful rings in a row to win. This interactive game is great for two players and also works well with teams for epic children-vs.-grown-ups championship matches. Heavy-duty plastic is fade-resistant and weather-resistant so it can be used indoors or outdoors. The durable game is easy to assemble and take apart to move wherever the fun is happening. It is recommended for children ages 3 and up.
Early Childhood Res. Junior 4-To-Score Game
Junior 4-To-Score is perfect for turning playtime into learning time. While they learn to match four to win, young players build teamwork and cooperation skills as well as problem-solving and basic matching skills. This interactive game is great for two players and also works well with teams. Heavy-duty plastic is fade-resistant and weather-resistant so it can be used indoors or outdoors. Game is recommended for children ages 3 and up.
Eductnl Insights Blurt Word Race Game
The board game called Blurt! makes you think fast. What word means a partially dried grape? Be the first to say raisin, and you're on your way to winning this riotous game of rapid work recall. Players take turns reading clues aloud, competing to blurt out the correct answer first with getting tongue-tied and move ahead on the board. The first person or team to circle the board wins. Blurt! is a great vocabulary builder for students and a must for family game night. This junior version for ages 7 and up includes 200 cards (1,200 clues), game board, six game pieces, one die and guide. It is designed for 3 to 12 players in teams. It is not recommended for children under the age of 3 because of the small parts.
Eductnl Insights Bright Basics Sorting Popper Game
Educational game provides shape matching fun for young learners. Fun gameplay allows children to sort the forest friends into their beds by matching the shapes on their bottoms to the shapes on the bed bases, then press the button to make them pop. Sturdy pieces are constructed for easy handling by smaller hands. Parent guide includes engaging activity ideas to keep children entertained. Game includes a base board with button-controlled spring action and six animals including a rabbit, frog, mouse, fox, squirrel, and skunk. Shape-Sorting Popper game is designed for children 2 to 4 years of age.
Eductnl Insights Bright Basics Tractor Pull
Have your children jump on the learning train with this educational game. Students will touch and feel the textured animals, sort them by size, then link them together to form a train and pull them along. Sturdy pieces are constructed for easy handling by smaller hands. Parent guide includes engaging activity ideas to keep children entertained. Gameplay helps children develop early math skills, build vocabulary and more. Tractor pull game includes a tractor with pull string and four linkable, textured animals with wheels. Game is designed for children 2 to 4 years of age.
Eductnl Insights Frida's Fruit Fiesta Alphabt Game
Alphabet game provides a fun, creative way to prepare your students for success. Interactive design helps students develop fine-motor skills, thinking skills and encourages social skills. Easy-to-play format keeps children motivated while learning each letter of the alphabet. Set includes game board, fruit bowls, Frida squeezer, nest cards, letter spinner and instructions. Alphabet game is designed for children ages 4 and up.
Eductnl Insights Jumbo Magnetic Spin Wheel
Transform your whiteboard into an interactive, whole-class game space with this Jumbo Magnetic Spinner. Simply place the spinner on your whiteboard, choose a template and use your dry-erase markers to create the games and activities you need - the possibilities are limitless. Write story prompts on the wheel spaces so students spin the wheel and work together to create a progressive story aloud. Use numbers on the wheel for counting, practicing multiplication and more. Choose classroom chores with the spin of the wheel. From a classroom management tool to subject-specific games, the Jumbo Magnetic Spinner gets students on their feet and participating. It includes jumbo 16 magnetic spinner, three double-sided write-on/wipe-off cards, and teacher guide with 16 classroom management, math, language arts, readiness and other activity suggestions. It is not recommended for children under 3 years of age.
Eductnl Insights Math Slam Electronic Game
Read the question on this portable math game, jam to the beat, scan the possible answers and slam the one that's correct. Better move quickly, though, as each game is timed. The faster you get through the questions, the better your score. Incorrect responses are recycled until they are correctly answered. Portable handheld device features a large, clear LCD for displaying questions; bright, clear LED for showing answers; fun, encouraging audio; and timed action. Math Slam includes five different math games: Slam It Up number order, Sum Slam addition, Subtraction Slam subtraction, Mystery Number algebraic addition, and Triple Slam triple addition and subtraction. The game requires three C batteries (not included) and is recommended for ages 6 and up.
Eductnl Insights Math Whiz Electronic Card Game
Learn math in a flash with the Math Whiz. This portable handheld device with eight skill levels quizzes students on addition, subtraction, multiplication and division. Lights and sounds deliver instant feedback. A mute button can silence the sounds. Electronic Flash Card Game recycles missed questions until they are mastered. It transforms into full-function calculator for versatile use. The game operates on two AAA batteries (not included). It is recommended for students in at least first-grade and for ages 6 and up.
Eductnl Insights My First Game Petting Zoo
Get ready for some family fun on the farm with this hands-on matching game for toddlers. Its fun gameplay supports tactile awareness, introduces matching skills, build vocabulary and more. Simple, three-step instructions does not require any reading for simple play by young learners. Game includes the petting zoo, six textured animals and a textured spinner. Petting zoo game is designed for children 2 to 4 years of age.
Eductnl Insights My First Game Tumbleos
Educational game allows preschool game play to soar to all new heights with a tumbling take on traditional dominoes. Its creative gameplay allows students to practice color matching, develop fine motor skills and more. Tumbleos is the perfect introduction to STEM learning. Game includes 21 colorful blocks and a game spinner. Educational game is designed for children 3 to 5 years of age.
Eductnl Insights Pancake Pile-Up Relay Race Game
Pancake Pile-up! is a fun way to build comprehension and motor skills. Help your customers get just what they ordered by racing the other servers to the grill relay style and piling up pancakes in precisely the right order. The first player (or team) to find 'em, stack 'em and serve 'em up topped with a pat of butter wins the game. This relay race game includes 10 pancakes in five different flavors (blueberry, strawberry, banana, chocolate chip and plain); two pats of butter; two plates; two spatulas; 10 order cards; griddle game board (inside box bottom) and a guide. It is designed for children in grades pre-kindergarten and ages 4 and up. It is not recommended for children age of 3 and under because of the small parts.
Eductnl Insights ReMARKable Spin Wheel
Dry-erase game involves the entire class in the big-time fun. This super-sized, customizable spin wheel is the fun, easy way to select student names, award prizes, choose classroom activities, play games and more. Simply place a double-sided, sectioned template on the sturdy spinner and fill in the blanks with a dry-erase marker. Or, design your own wheel using a blank template to display any number of spaces. The clicking pointer adjusts to two positions - vertical and horizontal - for easy readability. The game is perfect for use in classrooms, assemblies, fundraisers, fairs, carnivals and other special events. The wheel measures 27 in diameter and extends over 5'. Games includes two double-sided, write-on/wipe-off templates.
Eductnl Insights Robot Face Race Game
Fun matching game sends you on a frantic search of the matching robot. A crazy inventor has built dozens of robot bodies, and he needs your help finding the perfect heads. Shake the robot identification device to reveal a robot's features. Scan the robot heads on the board until you find the match. Find it first and collect a robot scoring token. The first player with five tokens wins. The game is designed for two to four players in grades pre-kindergarten and up or children ages 4 and up. Game board includes 120 different robots, the Robot (Randomizer) and 20 Robot scoring tokens.
Eductnl Insights Wireless Eggspert 2.4g Game
Eggspert game system features 2.4 GHz technology for fast, reliable transmissions without the restrictions of wired controls. Wireless controllers allow students to sit comfortably at their desk during play. Two different modes of play keep children entertained and motivated throughout the entire game. Game system is designed for children ages 6 to 14.
Learning Res. 10 on the Spot Ten Frame Game
This 10-frame game features a bingo-style format for an exciting way to reinforce counting skills. Double-sided cards include 10 frames on one side for beginners, and numbers on the reverse for more advanced players. Spaces on the cards are inset to keep each spot securely in place until the game is over. The game is designed for children ages 5 and above.
Learning Res. 10 To The Top Addition Game
Numbers tower game challenges young learners to think quickly while they build stacks of numbers. Soft foam cubes ensure safe handling and allow quiet game play. Innovative design keeps children captivated as they develop addition skills and fine-motor skills. Gameplay requires two to four players. Numbers tower game is designed for children ages 5 and up.
Learning Res. Alphabet Island Letter/Sounds Game
Letter and sounds game will have players racing to match both uppercase and lowercase letters while they watch out for the hungry shark. For an added challenge, flip the lowercase letters over on Alphabet Island to reveal picture words and match beginning sounds to uppercase letters. Easy-to-play format helps children learn the alphabet and reinforce letter-recognition. Game is designed for children ages 4 and up.
Learning Res. Answer Buzzers Set
Game show buzzers let you turn any lesson into a game and get students actively engaged as you assess them. Four different colors and fun sounds include a horn honx, boxing bell, doorbell and boing sound. Buzzers also enable students to work on their own while allowing them to signal to a teacher when they need help. Buzzers require three AAA batteries (sold separately) and are designed for children ages 3 and up.
Learning Res. Code & Go Mouse Mania Board Game
This analog coding game pairs hands-on play with strategies based on fundamental coding concepts to teach young learners digital skills. Two to four players take on the roles of rival mice in the hunt for blocks of delicious cheese scattered around the game board. On each turn, players draw coding cards that they string together into sequences of commands to compute their way toward those tempting cheesy wedges. To get there, they'll have to navigate around maze walls that block their paths, and towards warp tunnels that speed up their journeys. The player who collects the most cheese wedges at the end of the game wins, but all players come away with new skills and understanding. In addition to the coding component, each game is built around STEM skills including problem solving and critical thinking. Mouse mania board game is designed for children ages 5 and above.
Learning Res. Color Cubed Strategy Game
This make-you-think game provides an entertaining way to teach matching, critical thinking and addition skills. Points are earned by matching as many colors as possible using your cards. Make the most color matches and win. Addictive gameplay is simple enough for young learners yet fun for adults too. Multiplayer format requires two to six players. Strategy game is designed for children ages 5 and up.
Learning Res. Crocodile Hop Floor Game
Crocodile Hop Floor Game engages even reluctant learners with the colorful, versatile, super-size floor mat design. Hop down the river or use markers to reinforce a range of early learning skills: color and shape recognition, numbers and counting (1-10), problem-solving and gross-motor. The game helps children practice following simple directions. It also offers opportunities for children to play alone, in small groups or with the whole class. The game includes two inflatable cubes (5), 40 animal game markers, activity guide and vinyl floor mat measuring 100 long x 30 high. It is designed for children in preschool and ages 3 and up.
Learning Res. Dive Shapes Sea/Build Geometry Set
This simple set allows children to build their very own 2-D and 3-D geometric shapes. Colorful, double-sided activity cards guide children through a variety of fun exercises. Unique curved sticks can be used to create circles and cylinders. Child-friendly pieces are made of soft plastic to ensure safe handling. Set includes 80 sticks and curves, 40 connectors, activity cards and instructions. Geometry set is designed for children ages 6 and up.
Learning Res. Foam Jumbo Dominoes
Lightweight, soft foam dominoes promote quiet individual or group activities. Jumbo size makes them easy for younger students to manipulate. Dominoes can be used for sorting, patterning, arithmetic, fractions and logic problems. Dominoes are designed for children ages 5 and up.
Learning Res. Hip Hoppin' Hundred Mat Floor Game
This versatile mat engages a range of kinesthetic learners with its attractive, age-neutral design. Mat reinforces hundreds concepts, counting, number patterns, place value, operations, problem-solving and overall number fact fluency. Double-sided, color-coded number frames help focus attention on specific numbers and patterns. Inflatable cubes are numbered one through six and can be used to play fun, interactive games. Activity guide offers intervention strategies. Mat is designed for children ages 5 and up.
Learning Res. Inflatable Labeling Globe Game
Invent your own world-wise tossing games with this giant globe. Write-on/wipe-off surface lets you customize your globe to enrich geography, history, literature and social studies lessons. Display hook and string let you conveniently keep this globe virtually anywhere. Included repair kit lets you quickly fix punctures for long-lasting use. Inflatable vinyl globe is designed for children ages 5 and above.
Learning Res. Light 'N' Strike Math Game
Electronic math game features lights, sounds and loads of action to provide an exciting way to reinforce addition, subtraction, multiplication and division skills. Hands-on learning experience requires young learners to use visual processing, patience, focus, mental math and physical response. Three levels of difficulty allow children to play at their own pace to take the pressure out of learning. Plus, they can revisit a successful level to boost their confidence and develop the courage to take on the next challenge. Battery-operated construction requires four AA batteries (sold separately). Math game is designed for children ages 6 and above.
Learning Res. Make A Splash 120 Mat Floor Game
Dive into this game and practice number concepts up to 120. Sea-themed mat provides an engaging way to develop a wide variety of math skills. Interactive gameplay teaches children about place value, addition, subtraction and more. T-shaped frames highlight 10 more/less and one more/less. Activity guide features CCSS-based activities for an expansive learning experience. Mat floor game is designed for children ages 6 and up.
Learning Res. Math Mat Challenge Game
Get students thinking on their feet with this math mat game. Interactive, talking floor mat challenges students to listen to the equation, do the math, and then step on the correct answer. As students respond, they learn how to shift their weight, balance and coordinate their movements to tap on the desired answer. As scores get higher, the game gets faster to add to the excitement. Three game types with two skill levels reinforce numbers and counting, addition and subtraction up to the number 20. Battery-operated design requires three AA batteries (sold separately). Math mat game is designed for children ages 4 and above.
Learning Res. Mental Blox Activity Game
Mental Blox game puts children's critical thinking and strategic problem-solving skills to the test. Game lets children stack, pattern and match the multicolor shapes to help them practice following verbal instructions, asking questions and building critical-thinking skills. Activity cards provide children with examples of what to build. Pieces feature four different shapes and three different attributes for a real challenge. Game is designed for children ages 5 and up.
Learning Res. Mental Blox Point Of View Game
Interesting point-of-view game challenges players to complete 3D puzzles from different visual perspectives. Double-sided cards feature the puzzle on the front and the solution on the back. With three levels of play, this puzzle game sharpens spatial visualization, critical thinking and problem-solving skills. Building game is designed for children ages 5 and up.
Learning Res. Mini Muffin Match Up
Encourage your students to develop a multitude of math skills with this mini muffin activity set. Different sorting discs boost color recognition, matching, sorting, counting and early math skills. Squeezy tweezers add to the fun and reinforce fine-motor skills. Set includes muffin pan, dice, squeezy tweezers, double-sided inserts, mini muffin counters and activity guide. Activity set is designed for children ages 3 and up.
Learning Res. Money Bags Coin Value Game
Have your students develop valuable money skills as they collect, count and exchange money while playing through this coin value game. Easy-to-play format provides a simple way for students to learn all about making values using various coins and bills. The player who earns the most money at the end wins the game. Money bags game includes a game board with built-in spinner, 100 plastic coins, play bills, markers and die. Game requires two to four players and is designed for children ages 7 and above.
Learning Res. Pizza Fraction Fun Game
Fraction game cleverly teaches fraction concepts and skills using slices of pizza to identify fraction denominations. Seven different games allow children to practice identifying fractions, matching fraction equivalents and performing fraction addition and subtraction by building pizzas. Game requires two to six players and is designed for ages 6 and up.
Learning Res. Pop for Sight Words Game
Pop for Sight Words Game lets students gobble up handfuls of fun as they recognize and read aloud sight words. Fast-paced game play is perfect for improving fluency. Abundant word cards can also be used for your own early literacy activities. Colorful popcorn graphics and competitive game play engage children in a creative way. Game requires two to four players and is designed for children ages 5 and up.
Learning Res. Reading Rods Word Phonics Game
Players compete with themselves and each other in this fast-paced game. Customizable format lets you choose between multiple levels of play to practice specific reading and word-building skills. Set includes color-coded rods, 2-minute timer, pencils, score pad and instructions. Game requires two to four players and is designed for children ages 7 and up.
Learning Res. Sight Word Swat! Game
With five different levels of play, this game offers a simple way to play for everyone. After one of the 220 Dolch sight words is called out, use your swatter to swat the word on the matching fly. Whichever student collects the most flies wins. Visual, tactile and auditory learning style is perfect for developing word-recognition skills, hand-eye coordination, building vocabulary and more. Sight words game is designed for children ages 5 and up.
Learning Res. Smart Snacks Counting Cookies Game
Fun board game teaches number sense, number identification, counting, matching and following directions. Double-sided cookie jar cards offer two levels of play to let students start slowly and move up to more advanced number skills. Game requires two to four players and is designed for children ages 3 and up.
Learning Res. Sum Swap Addition/Subtraction Game
Math becomes an adventure with this addition and subtraction game that takes children on a journey through Sum Swamp. They'll make their way over the crocodile shortcut and through the swamp to the finish by adding and subtracting the numbers on the dice. Game engages students as they explore and apply the properties of operations. Unique tools reinforce essential skills while challenging students to create and mentally solve equations. Game requires two to four players and is designed for children ages 5 and up.
Mattel Apples to Apples Junior Party Game
With this junior version of the popular card and party game, children will have hilarious, fast-paced fun. Players will have a blast making crazy comparisons while expanding their vocabulary and thinking skills at the same time. The 576 unique cards ensure maximum inventiveness so each round is filled with surprising comparisons from a wide range of people, places, things and events. Apples to Apples Junior is easy to learn, easy to play and perfect for hours and hours of entertainment. Game requires 4 to 10 players and is designed for children ages 9 and above.
Mattel Blink The World's Fastest Game
Blink is the lightning-fast game where two players race head-to-head to be the first to play all of their cards. Using sharp eyes and fast hands, players quickly try to match the shape, count or color on the cards. For instance, a card with four yellow stars could be played on any card with yellow (color), or on a card with stars (shape), or on a card with four symbols (count). The first player who can rid themselves of all their cards wins. Fast and portable, this game includes 60 symbol cards and instructions for regular and quick play. Game requires 2 players and is designed for children ages 7 and above.
Mattel Blokus Game
Fast-paced strategy game takes less than a minute to learn, but offers endless strategy and fun challenges for everyone. Each player gets a set of 21 pieces in red, blue, green or yellow and then takes turns placing them on the board. The goal of this game is for players to fit all of their pieces onto the board. When placing a piece, it may not lie adjacent to the player's other pieces, but must be placed touching at least one corner of their pieces already on the board. The game ends when no more pieces can be placed down, and the player with the lowest number remaining wins. The 30-minute playing time is great for short attention spans and can also be repeated for an entire evening of fun. Game requires 2 to 4 players and is designed for children ages 7 and above.
Mattel Go Fish Playchest Games
Memory matching game lets children fish for colorful cards with a plastic pole to help them develop memory skills and hand-eye coordination. Fun, colorful cards encourage children to learn about numbers, counting, pairs and sets while playing. Carrying case keeps the fishing pole, four boats and 35 cards neatly organized when the game is over. Game requires 2 to 4 players and is designed for children ages 3 and up.
Mattel Phase 10 Card Game
Phase 10 is the rummy-type card game where players compete against one another to see who can complete 10 varied phrases first. A phase is a combination of cards and can be composed of sets (multiple cards of the same value), runs (multiple cards in consecutive ascending order), cards of one color, or a combination of these. The twist is that each phase to be completed is specific for each hand dealt. Players who complete one phase advance to the next, but those who don't must keep trying until they do. Each deck features Wild and Skip cards, which add excitement and can help you get out of a sticky situation. A Wild card can be used in place of a number card, as well as be used as any color to complete any phase, while a Skip card causes your opponent to lose a turn. Be the first person to complete all 10 phases to win the game. Card game requires 2 to 6 players and is designed for children ages 7 and above.
Mattel Pictionary Guessing Game
Count on big laughs when you and your friends get together to find out who's an artist and who really isn't with Pictionary. In this quick-draw classic, the guesses can be just as hilarious as the sketches, making it the perfect way to get the party started. Game includes two erasable markers, boards for drawing and an updated Pop Culture category of clues. Game requires two teams and is designed for children ages 8 and above.
Mattel Skip-Bo Card Game
Skip-Bo is the ultimate sequencing card game from the makers of UNO. Players use skill and strategy to create stacks of sequentially numbered, ascending cards (2, 3, 4) until they have no more left to play. Once everyone is dealt their own personal stockpile of cards, play begins by drawing from a central pile and building up to four public build piles. The Skip-Bo wild cards break up static situations and may be played as any number. Use these cards wisely for they can really help you beat your opponents. The first player to deplete all of his or her Skip-Bo stockpile cards is the winner. Card game requires 2 to 6 players and is designed for children ages 7 and above.
Mattel UNO Classic Card Game
UNO is the classic and beloved card game that's easy to pick up and impossible to put down. Players take turns matching a card in their hand with the current card shown on top of the deck by either color or number. Special action cards deliver game-changing moments as they each perform a function to help you defeat your opponents. If you can't make a match, you must draw from the central pile and when you're down to one card, don't forget to shout UNO. The first player to rid themselves of all the cards in their hand before their opponents wins. 108-card deck includes 25 cards each of red, green, blue and yellow, plus the eight Wild cards. Card game requires 2 to 10 players. UNO is designed for ages 7 and above.
Pacon Mind Sparks Scramble Ramble Word Game
Scramble ramble word game features a fun, high-energy format for an exhilarating way to teach students to build sentences as they play. Multiple variations of play allow children to build the silliest, shortest, longest or the most sentences before time runs out. Included dry-erase cards and markers allow you to use your own words or drawings to reinforce the lessons in your plan. Included mouse timer helps you and your students keep track of time to add to the excitement. Word game is designed for children ages 4 and up.
Pacon Mind Sparks Staycation Fund Board Game
Staycation Fund Board Game teaches children the value of money as well as math and decision-making skills. Roll the dice and travel around the colorful game board, earning, saving and donating money. Visit the aquarium or pet store, stop for ice cream, catch a movie and hit the arcade in this exciting, adventure-filled game. Educational gameplay helps to develop an understanding of addition and subtraction and reinforces place value understanding. Play with up to eight players in your home or classroom. Board game is designed for children ages 4 and up.
Pacon SynoAntoNym Card Game
Multiplayer card game focuses on matching synonyms and antonyms to develop and reinforce the vocabulary of young learners. Each game comes with two sets of cards to provide multiple levels of gameplay. Easy level cards include pictures for those learning to read. Dual-use cards can be used to match a synonym and an antonym to receive bonus points. Included dry-erase cards and markers allow you to use your own words or drawings to reinforce the lessons in your plan. Card game is designed for children ages 4 and above.
Teacher Created Res. 1&2 I Have Who Has Math Game
The entire class can have fun with this game while they practice skills in math. Easy-to-play format keeps children motivated until the end of each game. Simply hand out all 37 cards to begin. The student whose card reads, I have the first card. Who has ...? begins. The student whose card has the answer to that question responds and then asks a different question. This continues until the person with the last card gives the final answer and then reads, This is the end of the game. Game titles include addition; subtraction; number patterns; and greater than/less than. Game is designed for children attending first-grade and second-grade.
Teacher Created Res. 2&3 I Have Who Has Math Game
The entire class can have fun with this game while they practice skills in math. Easy-to-play format keeps children motivated until the end of each game. Simply hand out all 37 cards to begin. The student whose card reads, I have the first card. Who has ...? begins. The student whose card has the answer to that question responds and then asks a different question. This continues until the person with the last card gives the final answer and then reads, This is the end of the game. Game titles include addition; subtraction; multiplication; and place value. Game is designed for children attending second-grade to third-grade.
Teacher Created Res. 3&4 I Have Who Has Math Game
The entire class can have fun with this game while they practice skills in math. Easy-to-play format keeps children motivated until the end of each game. Simply hand out all 37 cards to begin. The student whose card reads, I have the first card. Who has ...? begins. The student whose card has the answer to that question responds and then asks a different question. This continues until the person with the last card gives the final answer and then reads, This is the end of the game. Game titles include multiplication one to six; multiplication 1 to 12; division; and fractions. Game is designed for children attending third-grade to fourth-grade.
Teacher Created Res. 4&5 I Have Language Arts Game
The entire class can have fun with this game while they practice skills in language arts. Easy-to-play format keeps children motivated until the end of each game. Simply hand out all 37 cards to begin. The student whose card reads, I have the first card. Who has...? begins. The student whose card has the answer to that question responds and then asks a different question. This continues until the person with the last card gives the final answer and then reads, This is the end of the game. Game titles include analogies; synonyms and antonyms; fact or opinion; and compound words. Game is designed for children attending fourth-grade to fifth-grade.
Teacher Created Res. 5&6 I Have Language Arts Game
The entire class can have fun with this game while they practice skills in language arts. Easy-to-play format keeps children motivated until the end of each game. Simply hand out all 37 cards to begin. The student whose card reads, I have the first card. Who has...? begins. The student whose card has the answer to that question responds and then asks a different question. This continues until the person with the last card gives the final answer and then reads, This is the end of the game. Game titles include analogies; idioms; vocabulary in context; synonyms and antonyms. Game is designed for children attending fifth-grade to sixth-grade.
Teacher Created Res. Game Spinners
Game spinners set features durable pieces to let you replace your broken or lost spinners. Plus, use these spinners to design your own games. Or attach to spinner cards, paper plates or construction paper to make your own designs. Game spinners are designed for children ages 3 and up.
Teacher Created Res. Gr 1-2 I Have Lang. Arts Game
The entire class can have fun with this game while they practice skills in language arts. Easy-to-play format keeps children motivated until the end of each game. Simply hand out all 37 cards to begin. The student whose card reads, I have the first card. Who has ...? begins. The student whose card has the answer to that question responds and then asks a different question. This continues until the person with the last card gives the final answer and then reads, This is the end of the game. Game titles include synonyms and antonyms; word families; short vowel sounds; and long vowel sounds. Game is designed for children attending first-grade and second-grade.
Teacher Created Res. Gr 2-3 I Have Science Game
The entire class can have fun with this game while they practice skills in science. Easy-to-play format keeps children motivated until the end of each game. Simply hand out all 37 cards to begin. The student whose card reads, I have the first card. Who has...? begins. The student whose card has the answer to that question responds and then asks a different question. This continues until the person with the last card gives the final answer and then reads, This is the end of the game. Game titles include physical science; general science; life science; and earth and space science. Game is designed for children attending second-grade to third-grade.
Teacher Created Res. Gr 3-4 I Have Lang. Arts Game
The entire class can have fun with this game while they practice skills in language arts. Easy-to-play format keeps children motivated until the end of each game. Simply hand out all 37 cards to begin. The student whose card reads, I have the first card. Who has ...? begins. The student whose card has the answer to that question responds and then asks a different question. This continues until the person with the last card gives the final answer and then reads, This is the end of the game. Game titles include synonyms and antonyms; analogies; multiple meanings; and parts of speech. Game is designed for children attending third-grade to fourth-grade.
Teacher Created Res. Gr 3-4 I Have Science Game
The entire class can have fun with this game while they practice skills in science. Easy-to-play format keeps children motivated until the end of each game. Simply hand out all 37 cards to begin. The student whose card reads, I have the first card. Who has...? begins. The student whose card has the answer to that question responds and then asks a different question. This continues until the person with the last card gives the final answer and then reads, This is the end of the game. Game titles include physical science; general science; life science; and earth and space science. Game is designed for children attending third-grade to fourth-grade.
Teacher Created Res. Gr 3-4 I Have Science Game
The entire class can have fun with this game while they practice skills in science. Easy-to-play format keeps children motivated until the end of each game. Simply hand out all 37 cards to begin. The student whose card reads, I have the first card. Who has...? begins. The student whose card has the answer to that question responds and then asks a different question. This continues until the person with the last card gives the final answer and then reads, This is the end of the game. Game titles include physical science; general science; life science; and earth and space science. Game is designed for children attending fourth-grade to fifth-grade.
Teacher Created Res. Gr 5-6 I Have Science Game
The entire class can have fun with this game while they practice skills in science. Easy-to-play format keeps children motivated until the end of each game. Simply hand out all 37 cards to begin. The student whose card reads, I have the first card. Who has...? begins. The student whose card has the answer to that question responds and then asks a different question. This continues until the person with the last card gives the final answer and then reads, This is the end of the game. Game titles include physical science; general science; life science; and earth and space science. Game is designed for children attending fifth-grade to sixth-grade.
Teacher Created Res. Grades 2-3 Lang. Arts Game
This creative language arts game lets the entire class have fun while practicing skills in language arts, grammar, vocabulary, spelling, listening and speaking. Hand out all 37 cards, and the student whose card reads, I have the first card. Who has...? begins. The student whose card has the answer to that question responds and then asks a different question. This continues until the person with the last card gives the final answer and then reads, This is the end of the game. The game includes 37 synonyms cards, 37 antonyms cards, 37 homophones cards and 37 parts of speech cards. Game is designed for second-graders and third-graders.
Teacher Created Res. Word Racer Game
Build word-recognition skills and social skills with this fun reading game. Each driver draws one of the sentence cards from the pile, chooses a sight word to fill the blank and reads the completed sentence. If the sentence is correct, he or she moves the race car forward. Game includes sentence cards and race car markers. Game requires two to four players and is designed for ages 5 and up.
Trend Addition Bingo Game
Addition Bingo Game teaches students to add sums to 20 with flexible difficulty level for increasing skill. Unique, six-way format adapts to a variety of skill levels, and is a fun learning supplement for small groups or the entire class. Also ideal for learners with disabilities and anyone learning English. Set includes 36 playing cards, more than 200 chips, caller's mat and cards, and a sturdy storage box. Bingo game is designed for teaching students in first-grade to third-grade (ages 6 to 9).
Trend Alphabet Bingo Learning Game
In Alphabet Bingo, players learn to recognize uppercase and lowercase letters by making visual or auditory matches. Unique, six-way format adapts to a variety of skill levels, and is a fun learning supplement for small groups or the entire class. Also ideal for learners with disabilities and anyone learning English. Set includes 36 playing cards, more than 200 chips, caller's mat and cards, and a sturdy storage box. Bingo games are designed for students in prekindergarten to first-grade (ages 4 to 6).
Trend Colors and Shapes Learner's Bingo Game
Teach 10 colors and six shapes by matching colors, shapes or combinations. In Colors & Shapes Bingo, early learners match colors to colors, shapes to shapes, and colors to shapes. Multiple difficulty levels allow players of differing ages and skill levels to play together in fast-paced games. Format is simple. Set includes 36 playing cards, more than 200 chips, caller's mat, caller's cards, and a sturdy storage box. Ideal for teaching students in prekindergarten to second-grade (ages 4 to 7).
Trend Colors/Shapes Match Me Learning Game
Award-winning Match Me Games play like Lotto. Young learners quickly build matching and memory skills. Two-sided game boards facilitate growing skills and keep children engaged. Pieces are extra sturdy for learning fun. 1 to 8 players use one side of the board to learn six colors (purple, orange, green, yellow, blue, and red) and eight shapes (circle, oval, triangle, square, rectangle, rhombus, octagon and star). Use the other side to identify shapes of real-life objects. Game plays three ways in an easy-to-follow format. Two-sided game boards offer multiple-skill level play. Set includes 48 game pieces and a sturdy storage box. Colors and Shapes Match Me Games are ideal for teaching children ages 3 to 6.
Trend Fractions Bingo Game
Fractions Bingo Game offers active learning that delivers results. Master fractions and their equivalents from halves through twelfths, and boost skills in visualizing, comparing, and reducing fractions. Traditional 5 x 5 grid format can be played six ways to meet the needs of learners of all skill levels. Ideal for large or small group use. Set includes 36 playing cards, more than 700 chips, caller's mat and cards, and a sturdy storage box. Ideal for fourth-grade to eighth-grade (ages 10 to 13).
Trend Fractions Dominoes Challenge Cards Game
Spark laughter and learning with fun card games. Teach fractions from wholes through 12ths. Match visual and numerical fractions as you boost understanding of fractions, equivalent fractions, and graphic representations of fractional parts. Versatile, two-sided cards adapt to growing abilities for endless rounds of learning fun and mastery. They are great for school, home, childcare and travel. Durable, no-see-through cards are ideal for teaching children ages 9 and up.
Trend Homonyms Bingo Game
Homophones Bingo Game offers active learning while building spelling and vocabulary skills. Fun activity teaches the definitions and spellings of 59 homonyms, and how to correctly use them in a sentence. Traditional 5 x 5 grid format can be played six ways to meet the needs of learners of all skill levels. Ideal for large or small group use. Set includes 36 playing cards, 720 chips, caller's mat and cards, and a sturdy storage box. Game is designed for teaching students in fourth-grade to eighth-grade (ages 9 to 13).
Trend I Can Read Puzzles Challenge Cards
Discover the wonder of words with these I Can Read Puzzles. Teach spelling and sentence construction by linking letter cards to form words. Practice word skills on front and then read the sentence on the back. Self-checking cards create playful scenes, beginning words and rhyming sentences. You can play and learn anywhere with these 3-1/8 x 5-1/4 cards so they are great for school, home, childcare and travel. Durable, no-see-through cards are two-sided. They are ideal for teaching children ages 3 and up.
Trend Match Me Alphabet Learning Game
This Alphabet Match Me Game plays like Lotto. Young learners quickly build matching and memory skills as they play this award-winning game. Two-sided game boards facilitate growing skills and keep children engaged with multiple skill-level play. Pieces are extra sturdy for learning fun. 1 to 8 players practice alphabet skills as they match uppercase and lowercase letters and photographs of real-life objects that provide beginning letter sound cues. Game plays three ways in an easy-to-follow format. Game includes 48 game pieces and a sturdy storage box and is ideal for teaching students ages 3 to 6.
Trend Match Me Numbers 0-10 Learning Game
This Numbers Match Me Game plays like Lotto. Young learners quickly build matching and memory skills as they play this award-winning game. Two-sided game boards facilitate growing skills and keep students engaged with multiple skill level play. Pieces are extra sturdy for learning fun. 1 to 8 players learn numbers 0 to 10 by matching numerals and counting equivalent sets of photographed objects. Game plays three ways in an easy-to-follow format. Game includes 48 game pieces and a sturdy storage box and is ideal for teaching students ages 3 to 6.
Trend Money Bingo Games
Money Bingo Games help students practice adding pennies, nickels, dimes, and quarters. Match money amounts to images of heads and tails. Unique, six-way format adapts to a variety of skill levels, and is a fun learning supplement for small groups or the entire class. Bingo Games are also ideal for learners with disabilities and anyone learning English. Set includes 36 playing cards, more than 200 chips, caller's mat and cards, and a sturdy storage box. Bingo Games are ideal for students in kindergarten to third-grade (ages 5 to 9).
Trend Multiplication Bingo Learning Game
Multiplication Bingo Game offers a fun way to build mastery of all math facts through 12. Practice builds speed and reinforces math concepts. Game adapts for increasing skill. Traditional 5 x 5 grid format can be played six ways to meet the needs of learners of all abilities. Set includes 36 playing cards, more than 700 chips, caller's mat and cards, and a sturdy storage box. Bingo game is ideal for third grade to eighth-grade (ages 8 to 13).
Trend Numbers Bingo Learning Game
Numbers Bingo Games teach numbers from 0 to 20, letting students match numeral to numeral or number words. Unique, six-way format adapts to a variety of skill levels, and is a fun learning supplement for small groups or the entire class. Also ideal for learners with disabilities and anyone learning English. Set includes 36 playing cards, more than 200 chips, caller's mat and cards, and a sturdy storage box. Bingo Games are designed for teaching students in prekindergarten to second-grade (ages 4 to 7).
Trend Picture Words Bingo Game
Picture Words Bingo Game turns skill practice into a game. Children have so much fun that they don't even realize how much they're learning. The game's unique six-way format adapts to many skill levels, keeping play exciting for everyone. It is perfect for small groups, the entire class, learners with disabilities, and anyone learning English. Children build reading skills by matching words to photos of 50 objects. Playing cards feature photos for real-life learning. Game is designed for 3 to 36 players. Set includes 36 different playing cards (6-1/2 x 9 each), 264 playing chips, answer guide, calling cards, caller's mat and sturdy storage box. This Bingo game is ideal for teaching ages 5 and up.
Trend Pizza Math Learning Game
Pizza Math Learning Game delivers basic math skills: counting, adding to 10, sorting and group-making exercises. Players create winning pizzas by counting and adding to 10, and recognizing patterns and groups. Fun, interactive play strengthens hand/eye coordination and develops critical thinking skills. Play four ways. Game accommodates one to four players. Set includes 48 playing cards and instructions. Game is recommended for students ages 4 and up.
Trend Positions Match Me Games
Award-winning Match Me Games play like Lotto. Young learners quickly build matching and memory skills. Two-sided game boards facilitate growing skills and keep children engaged. Pieces are extra sturdy for learning fun. 1 to 8 players gain an understanding of 16 position concepts by matching words and easy-to-identify position photographs. Game plays three ways in an easy-to-follow format. Two-sided game boards offer multiple skill level play. Set includes 48 game pieces and a sturdy storage box. Positions Match Me Games are ideal for teaching ages 3 to 6.
Trend Prefixes and Suffixes Bingo Game
Prefixes and Suffixes Bingo Game turns skill practice into a game. Children have so much fun that they don't even realize how much they're learning. This game's traditional format can be played eight ways so everyone can get in on the learning fun. It is perfect for small or large groups. Build word-recognition, vocabulary and comprehension skills for common prefixes and suffixes. Game is designed for 3 to 36 players. Set includes 36 different playing cards (6-1/2 x 9 each), 720 playing chips, answer guide, calling cards, caller's mat and sturdy storage box. This Bingo game is ideal for teaching ages 8 and up.
Trend Rhyming Bingo Game
Rhyming Bingo Games teach 28 pairs of rhyming words by matching words, photos, or both. Unique, six-way format adapts to a variety of skill levels, and is a fun learning supplement for small groups or the entire class. Also ideal for learners with disabilities and anyone learning English. Set includes 36 playing cards, more than 200 chips, caller's mat and cards, and a sturdy storage box. Bingo games are designed for teaching students in prekindergarten to second-grade (ages 4 to 7).
Trend Shapes/Colors Memory Match Card Game
Spark laughter and learning with fun card games. Teach nine colors and color words: red, purple, yellow, green, blue, orange, black, white and pink. The nine shapes and shape words are square, circle, star, oval, triangle, rectangle, rhombus, octagon and heart. Versatile, two-sided cards adapt to growing abilities for endless rounds of learning fun and mastery. They are great for school, home, childcare and travel. Durable, no-see-through cards have quick-sorting, rounded corners. They are ideal for teaching children ages 3 and up.
Trend Sight Words Bingo Game
Bingo games let children practice reading 46 words from common vocabulary lists. Unique, six-way format adapts to a variety of skill levels, and offers a fun learning supplement for small groups or the entire class. Bingo Games are also ideal for learners with disabilities and anyone learning English. Set includes 36 playing cards, more than 200 chips, caller's mat and cards, and a sturdy storage box. Sight Words Bingo Games are recommended for students in kindergarten to third-grade (ages 5 to 8).
Trend Spellominoes Challenge Cards
Spark laughter and learning with this fun card game called Spellominoes. Build words by using onsets (word beginnings), rimes (word endings), blends and digraphs. Expand spelling and vocabulary skills. Versatile cards adapt to growing abilities for endless rounds of learning fun and mastery. You can play and learn anywhere with these 3-1/8 x 5-1/4 cards so they are great for school, home, childcare and travel. Durable, no-see-through cards are two-sided. They are ideal for teaching children ages 6 and up.
Trend Synonyms Bingo Game
Synonyms Bingo Game offers active learning that delivers results. Players build vocabulary skills by learning and using synonyms for 37 common words. Reinforces spelling and reading skills. Traditional 5 x 5 grid format can be played six ways to meet the needs of learners of all skill levels. Ideal for large or small group use. Set includes 36 playing cards, more than 700 chips, caller's mat and cards, and a sturdy storage box. Ideal for fourth-grade to eighth-grade (ages 9 to 13).
Trend Telling Time Bingo Game
Telling Time Bingo Game offers active learning that delivers results. Practice telling time in quarter-hour increments. Learners match time to clock faces. Unique, six-way format adapts to a variety of skill levels, and is a fun learning supplement for small groups or the entire class. Also ideal for learners with disabilities and anyone learning English. Set includes 36 playing cards, more than 200 chips, caller's mat and cards, and a sturdy storage box. Ideal for first to third grade (ages 6 to 8).
Trend U.S.A. Bingo Game
USA Bingo Game offers active learning that delivers results. Fun clues help players learn to identify all 50 states, capitals, logos, dates of admission, and other state trivia. Traditional 5 x 5 grid format can be played six ways to meet the needs of learners of all skill levels. Ideal for large or small group use. Set includes 36 playing cards, more than 700 chips, caller's mat and cards, and a sturdy storage box. Ideal for third-grade to eighth-grade (ages 8 to 13).
Trend Wipe-Off Alphabet Shapes Bingo Game
Wipe-Off Bingo helps develop and master essential reading, counting and listening skills with action-packed games that children love. Games include 26 uppercase and lowercase alphabet letters, numbers and number words from 0 to 20, 10 colors, and six shapes. Surface is easy to write on and wipes clean with a tissue. Use again and again. It is great for schools, daycare, family game nights and travel. Each set includes three color-coded games. Each game includes eight reusable cards (two-sided). Wipe-Off Bingo Game includes a total of 24 bingo cards (for play on 48 sides), caller's mats, direction cards, and a strong, sturdy box. Play six ways. Games are ideal for teaching ages 4 and up.
Trend Zoom Multiplication Learning Game
Multiplication and addition skills soar with this exciting card game. Players watch for wild cards that send scores zooming forward, backward or stall a turn. Design aligns with learning standards. Zoom! Learning Game includes 100 playing cards for one to four players. Use the game to teach students ages 9 and up.